Over the course of its twelve-to-fifteen hour, single-player campaign across 14th century France, A Plague Tale: Innocence easily crafts what can only be described as one of the more effective, story-driven titles that's been released for some time.Ī bolder statement to raise when, if one decides on being blunt and a touch dismissive, you could so easily scorn the game as but another forced escort/forced stealth foray that does little to build or reinvent the many cliches it picks out from AAA development. A Plague Tale: Innocence is French developer Asobo Studio's first original project since 2009's Fuel (having spent most of their time on licensed IPs or assisting in the development of other titles), yet it's hard to see that potential inexperience, a near decade-long stretch, show up. While it's unfair to dismiss these releases under the exact same, uniform banner that AA entails, the intent is to signify a resurgence in the kind of release that has, up until a few years ago, been strangely absent from the charitable limelight that video game releases are provided. The latter of these publishers, Focus Home Interactive, in the last couple of years have been steadily building a portfolio that lists long-running staples like GIANTS' Farming Simulator series alongside new IPs from already-renowned developers like Dontnod with last year's Vampyr. Of being both technically competent yet engaging to play. Often these titles flounder on one or more key areas - a result perhaps of a project's restricted (or more than likely managed) budget and wishful objective to satisfy both extremes at the same time. A strange middle-ground, it has to be said - a chasm-like stretch where games are neither big-budget, grossly-marketed big-hitters built by hundreds of creators in one case, or digital-only downloads created by sole groups/individuals in another. Despite the increasing influence and prosperous nature of smaller/independent titles, the uncertain, underwhelming and often controversial cycle of modern-day AAA development has carved out an almighty gap in the market for publishers like Paradox, Bigben, THQ Nordic and Focus Home Interactive to take hold. Over the past couple of years, what many deem the "AA" game has thrived.
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